
Pretty much every tiny mini quest in the game is tied to the main quest by some thin, barely visible thread.Gorath and Owyn travelling to Timiranya blindly - a warrior and a magician who is not yet too over-reliant on magic - is the first thing they do that really crashes Makala's plans.

So if a rescuer had walked right in, they likely would've died, and if they'd found some way to discover the planet's nature in advance, they would've tried to find some solution for it before going in, which would've taken time. Thus, anyone trying to rescue Pug would be a magician, either alone or with other magicians, and probably wouldn't last long on magic-less Timiranya in the hostile terrain and with hostile natives. Powerful magicians (and certainly Great Ones) are also seldom experienced in non-magical combat or survival skills. Powerful magicians usually do not weigh themselves down with non-magicians when visiting alien worlds. Someone coming after Pug would have to be able to traverse worlds, i.e.
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Either way, his army is relocated to the border, leaving Sethanon and the Oracle of Aal unprotected.(Remember that after Gorath and Owyn are captured, they are set free by a mysterious magician and never find out who it was. His plan of using the moredhel as a distraction is essentially a win-win scenario, only marginally complicated by Gorath's warning to the prince - either the moredhel invade, and Arutha responds to the invasion by sending his armies north, or he is warned in advance that they plan to invade, and sends his armies north to prevent it.

For almost the entirety of the game, the heroes are playing right into his hands. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE.

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